This offers players the chance to choose their own path through a level and they'll have multiple ways to complete objectives. This time around, there's a new type of mission called Open Combat. This is a direct sequel to last year's game and it continues the Modern Warfare story with Task Force 141 looking to take down ultranationalist villain Vladmir Makarov. On top of all of the multiplayer features, there's the small matter of the campaign. Last week, Activision confirmed that, for the first time, players will be able to carry forward nearly all of their unlocked items (including weapons and operators) from Modern Warfare II to Modern Warfare III. You won't necessarily have to start over your collection of multiplayer gear from scratch. There will be a map voting system, while Sledgehammer has given players a health boost, which will increase the time-to-kill - I'm sure players will have no opinions whatsoever about that change. Many players will be pleased to learn that the classic red-dot minimap is back after Infinity Ward omitted it from last year's Modern Warfare II. Meanwhile, all perks will be available at the beginning of a multiplayer match, including a new silent movement one called Covert Sneakers. Activision says Sledgehammer has refined the reload cancel and slide cancel mechanics, while you should find it faster to aim down sights out of slide. You can expect fresh movement mechanics, such as a Tac-Stance for tactical close-quarters combat.
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